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Old Feb 20, 2008, 08:02 PM // 20:02   #101
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Thank UB + consumables for the prices of gems/armbraces dropping, it hasn't been "sudden", more people over a period of time have gone out of their way to max out their norn titles, word has spread to what would be considered by many elitists as the "lesser" part of the community, and this is why you will be able to buy armbraces for under 100k soon enough.

Just because Ursanway was publicised ages ago, doesn't mean to say every player in Guild Wars would instantly know about it, the prices have dropped over time due to the sheer amount of people in DoA.
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Old Feb 20, 2008, 08:16 PM // 20:16   #102
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possibly the price of ambrace would spike to 100k+100 ectos ea if ANet decides: "hey, let's add tormented weapons to HoM."
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Old Feb 20, 2008, 08:41 PM // 20:41   #103
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Quote:
Originally Posted by Dark Paladin X
possibly the price of ambrace would spike to 100k+100 ectos ea if ANet decides: "hey, let's add tormented weapons to HoM."
The price would definitely go up if they did that, but atm I just cant see them doing that if they didnt do it yet
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Old Feb 20, 2008, 09:25 PM // 21:25   #104
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I think it's mostly ursan that kills them. Dupers generally keep their hoards to try and get the most expensive items, they don't run around town passing their counterfeits where it would look suspicious. (Not that it doesn't look suspicious in high end, but sellers tend to be overwhelmed with greed at the offers and foolishly deal with these people.) Where it hurts is the casual market getting an armbrace, spamming wts, wts, wts... then they keep cutting prices until they sell.
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Old Feb 20, 2008, 09:55 PM // 21:55   #105
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Originally Posted by romeus petrus
I agree with whoever suggested a new Elite area with new elite drops/weapons that u cannot go through Ursan style.
Ehh that's not really that great an idea. DoA was very poorly designed because of the environmental effects that gimped you unless you built around it (6+ hours of tanknspank zzzzzzzzz). Creating a new area and saying "no ursan" is doing the exact same thing; a lazy way of creating a challenge.

Really if they wanted to make a super really hard area just limit the use of Ursan Blessing, Healer's Boon, Spellbreaker, Splinter Weapon, Barrage, Minion Masters, Spiteful Spirit, Protective Spirit, Spirit Bond, and the Fire Magic line. Good luck with a PuG in that.
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Old Feb 20, 2008, 10:02 PM // 22:02   #106
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Quote:
Originally Posted by Racthoh

Really if they wanted to make a super really hard area just limit the use of Ursan Blessing, Healer's Boon, Spellbreaker, Splinter Weapon, Barrage, Minion Masters, Spiteful Spirit, Protective Spirit, Spirit Bond, and the Fire Magic line. Good luck with a PuG in that.
Eliminating 98% of pug setups?
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Old Feb 20, 2008, 10:15 PM // 22:15   #107
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Quote:
Originally Posted by Racthoh
Ehh that's not really that great an idea. DoA was very poorly designed because of the environmental effects that gimped you unless you built around it (6+ hours of tanknspank zzzzzzzzz). Creating a new area and saying "no ursan" is doing the exact same thing; a lazy way of creating a challenge.
QFT.
tank'n'spank - so very true, and made me laugh, thank you.

I've said it before and I'll say it again, if it wasn't ursan, it'd be gimmick build x. And then not only would people be complaining about how gimmick build x makes things easy, there would also be complaining about how only certain professions were required/could be made to fit in gimmick build x.

To be honest I actually have a little fun with ursan every now and then. I'm not much of a melee player, I'm much better with casters, so the opportunity to get up and button mash can be theraputic. Especially if I've just been monking and had people spamming "heal me"...

Last edited by Lady Lozza; Feb 20, 2008 at 10:22 PM // 22:22..
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Old Feb 20, 2008, 10:18 PM // 22:18   #108
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Originally Posted by |pyro|
Eliminating 98% of pug setups?
DoA in the previous form left you with one setup; tanknspank. Did you ever read the tactics used to clear the four zones? Basically in Foundry you would full wipe except one person, who would Consume Corpse on a dead pet that was left behind a wall that closes behind you, then Rebirth the entire party behind that wall, and proceed to blow up the mob with AoE. A variant was using Blood Golem on one of the elementalists.

In City you would glitch the end boss behind a gate, a bug that still exists today. The enemies would become unresponsive and not fight back.

Mallyx had to be glitched in a wall to be killed.

Basically what I was saying is if you want to limit Ursan Blessing you'll have to limit every over commonly used method of clearing a zone. Otherwise there would always be some kind of simple method to achieve 'prestige' with very little effort. However once you do that as DoA taught us you create a zone that no one wants to play in and the only people doing so are so hellbent on getting that rare loot that they'll use the most absurd methods possible to get it. It's slow, it's dull, it's not fun, it's a game, it's supposed to be fun.

When the effects were removed from DoA it became fun. It was hard, but doable with a balanced setup as one would expect for an elite zone. Then PvE skills came along, then consumables and Ursan. Now the only challenge is being the group with the quickest clear time.

Last edited by Racthoh; Feb 20, 2008 at 10:23 PM // 22:23..
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Old Feb 20, 2008, 10:54 PM // 22:54   #109
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prices were never supposed to be so high you NEEDED 100k +40 ectos anyway.....
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Old Feb 20, 2008, 11:04 PM // 23:04   #110
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Quote:
Originally Posted by Mr. G
prices were never supposed to be so high you NEEDED 100k +40 ectos anyway.....

I don't think it's anyones call what prices were supposed to be.
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Old Feb 20, 2008, 11:22 PM // 23:22   #111
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Quote:
Originally Posted by Mr. G
prices were never supposed to be so high you NEEDED 100k +40 ectos anyway.....
Yes, that's what ANet used to say... that is, that nothing should cost more than 100k. Unfortunately for them, they input the rarity variables that cause things to be more valuable than they wanted. At this point it's just a silly statement; things have been going for 100k+ since within a month of release, so let's get over the whole "supposed to" attitude.

I would just like to emphasize that despite the ease with which anyone here might fingerpoint Ursan as the ultimate #1 reason why PvE is easy/broken currently, I have to say I think you're wrong. Consumables and a few other key PvE skills make your team a completely unstoppable force of broken mechanics, whether you're mighty morphin' yourself into bears or not.
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Old Feb 20, 2008, 11:29 PM // 23:29   #112
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One: We have never "not cared" about dupers. Ever. We acted on incident reports and did extensive investigations to remove duped items -- and dupers -- in the armbrace incident some months ago. Did we catch all the dupes? Perhaps not, but we know we removed a lot of them. We will likewise act on reports of this sort of thing as quickly and as thoroughly as we are able. It's important to you; it's important to us.

Two: We can't look at someone's account and say "Hey, he has lots of stuff = He must be a duper = We will ban him immediately!" We did a thorough investigation at the time of the incident and for some time afterward. As I said, we banned a number of people then, and we took a goodly number of armbraces out of the economy at that time. But to go in months later and indict someone because he/she has a nice inventory is like arresting someone because he passes through a city where a crime once took place.

Three: Sensational posts without at least some connection to truth are pointless. Yes, I know, forums thrive on just such threads. However, saying there is a dupe on Live, in the here-and-now, just doesn't do anyone any good unless it is true. We feel there is not a live dupe right now, but we're more than willing to look into the matter with any assistance whatsoever from the community. Find out details and report them to [email protected] if you think there's duping going on. Please don't wave the "there are lots of XX, therefore there is an active dupe" flag unless you're darned sure it's true!

Four: Sometimes, things drop in price for a perfectly natural reason: because they are more abundant. It's part of that whole "Supply and Demand" theory. As several have pointed out here, with some skills being very powerful, it only makes sense that players are more successful, meaning they're nabbing more prime items.
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Last edited by Gaile Gray; Feb 20, 2008 at 11:32 PM // 23:32..
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Old Feb 20, 2008, 11:55 PM // 23:55   #113
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Quote:
Originally Posted by Gaile Gray
One: We have never "not cared" about dupers. Ever. We acted on incident reports and did extensive investigations to remove duped items -- and dupers -- in the armbrace incident some months ago. Did we catch all the dupes? Perhaps not, but we know we removed a lot of them. We will likewise act on reports of this sort of thing as quickly and as thoroughly as we are able. It's important to you; it's important to us.

Two: We can't look at someone's account and say "Hey, he has lots of stuff = He must be a duper = We will ban him immediately!" We did a thorough investigation at the time of the incident and for some time afterward. As I said, we banned a number of people then, and we took a goodly number of armbraces out of the economy at that time. But to go in months later and indict someone because he/she has a nice inventory is like arresting someone because he passes through a city where a crime once took place.

Three: Sensational posts without at least some connection to truth are pointless. Yes, I know, forums thrive on just such threads. However, saying there is a dupe on Live, in the here-and-now, just doesn't do anyone any good unless it is true. We feel there is not a live dupe right now, but we're more than willing to look into the matter with any assistance whatsoever from the community. Find out details and report them to [email protected] if you think there's duping going on. Please don't wave the "there are lots of XX, therefore there is an active dupe" flag unless you're darned sure it's true!

Four: Sometimes, things drop in price for a perfectly natural reason: because they are more abundant. It's part of that whole "Supply and Demand" theory. As several have pointed out here, with some skills being very powerful, it only makes sense that players are more successful, meaning they're nabbing more prime items.
It's really hard to believe that Anet was able to round up a significant number of ill gained duped items. Especially when things are still being purchased with stacks of armbraces.

http://www.guildwarsguru.com/forum/s...php?t=10250118

Some IGNs of folks bidding stacks of them. I guess they all were just really good at DOA. lol
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Old Feb 20, 2008, 11:58 PM // 23:58   #114
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^^ What they said!

It is just hard to believe that these people have stock piled armbraces just by "power trading/farming".

But all in all, it is just a game.
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Old Feb 21, 2008, 12:09 AM // 00:09   #115
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Quote:
Originally Posted by Gaile Gray
Four: Sometimes, things drop in price for a perfectly natural reason: because they are more abundant. It's part of that whole "Supply and Demand" theory. As several have pointed out here, with some skills being very powerful, it only makes sense that players are more successful, meaning they're nabbing more prime items.
Over an extended period of time, I am a firm believer in this. However, in the short period of time we're referencing (less than a month), you have to admit that it's a bit peculiar that an item would lose over half of its value to a phenomenon that's been out there well before that time period (i.e. the existence of Ursan and its use in the DoA).

It's definitely possible (especially due to the "panic" factor), but the significance of the drop in the past few weeks has to cause people to raise their eyebrows...

Last edited by Jetdoc; Feb 21, 2008 at 12:12 AM // 00:12..
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Old Feb 21, 2008, 12:21 AM // 00:21   #116
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We had our differences miss Gray and I, but I honestly think she tells the truth here and makes sense.

I remember visiting DoA some time ago after the release of EOTN and there was almost nobody around. There was even a topic here about some people complaining DoA was abandonned. Since last month however, the place is heavely populated again.

Sure some people 'may' have gotten away with some things they illegaly obtained somehow. But you need facts before someone gets punished.

Last edited by Gun Pierson; Feb 21, 2008 at 11:21 AM // 11:21..
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Old Feb 21, 2008, 12:52 AM // 00:52   #117
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Quote:
Originally Posted by Gun Pierson
you need facts before someone gets punished.
what he said right there
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Old Feb 21, 2008, 01:52 AM // 01:52   #118
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Quote:
Quote:
Originally Posted by Jetdoc
Over an extended period of time, I am a firm believer in this. However, in the short period of time we're referencing (less than a month), you have to admit that it's a bit peculiar that an item would lose over half of its value to a phenomenon that's been out there well before that time period (i.e. the existence of Ursan and its use in the DoA).

It's definitely possible (especially due to the "panic" factor), but the significance of the drop in the past few weeks has to cause people to raise their eyebrows...
hi jet

and superior absorbs lost over half their 100k cost due to panic liquidation by hoarders on the PLANNED 3X drop rate increase before the bigger supply had a chance to get to market.

a month??? nope only a few days and i loved the whine threads here about it
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Old Feb 21, 2008, 03:16 AM // 03:16   #119
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Without a doubt - Ursan is the prime culprit why the gemset market is declining so rapidly!

I have to chuckle how so many Ursan-defenders said stuff like 'What do you care! If you don't want to use Ursan - don't use it! It's not like my using Ursan affects your gameplay anyways!"

Well guess what? It sure as heck does! Not only can you not find a group doing DoA that doesn't use Ursan, but now (with the other 'cheat-code': consumables ) it's vastly easier to acquire gems now than in the pre-Ursan days. So naturally the prices are declining

Mind you this is coming from someone who hasn't even done a full DoA run yet - it just seems wrong that supposed 'elite' areas are becoming childs-play with cheat-code skills like Ursan.

Here's to hoping GW2 doesn't have anything like it!
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Old Feb 21, 2008, 03:36 AM // 03:36   #120
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Quote:
Originally Posted by Day Trooper
So naturally the prices are declining
Ursan or not that was gonna happen. And why is that a bad thing?

O an GW2. Speculation abounds about it. Facts known. There will be the Norn race. Skills not known. But skills could be like this overall. Seems to me skils are gonna have whole new elements and uses. I figure they are testing the skill out to see how to better implement it in GW2. But yes ursan definately the reason you see armbrace owners panicking. But panic is the real reason you see drops in prices like this: heres a clip of all the armbrace sellers:
http://www.youtube.com/watch?v=S8H2FIf1oH4

Last edited by EmptySkull; Feb 21, 2008 at 03:45 AM // 03:45..
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